
| Forums-> News&Blogs forum-> Killzone 2: Videos of each MP class: << 1 2 3 4 |
| Author | Message |
| Ronsauce Since 1201 Days |
2008-12-01 03:08:19 In reply to NiteX (2008-12-01 01:49:47) Posted by NiteX
I think it looks amazing, and it may arguably be the best looking, but it might also not be. Therefore, I couldn't say with any shred of confidence that it puts all others to shame. --- |
| Apache958 Since 140 Days |
2008-12-01 05:16:51 This game is epic. |
| newbielives Since 1154 Days |
2008-12-01 08:08:30 Best weapon animations of any FPS EVer. |
| Knodi Since 1937 Days |
2008-12-01 09:00:22 I played the beta and the blur is not bad you'll get use to it but the real problem is the turning input is really really slow. Even at max input turning is really slow. Its not uncommon to see guy hide behind door way and just mow down everyone that comes throw cus you can't turn fast enough to kill him. |
| omniscient Since 140 Days |
2008-12-01 13:41:00 In reply to Knodi (2008-12-01 09:00:22) Posted by Knodi
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| dingleberry Since 157 Days |
2008-12-01 14:04:47 In reply to NiteX (2008-12-01 01:49:47) Posted by NiteX
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| lb003g0676 Since 420 Days |
2008-12-01 14:11:45 In reply to Hooligunn (2008-11-30 10:46:18) Posted by Hooligunn
Especially since... You need to wait for Thursday! (Dec 4) The game has colour, and it looks like art... I don't know how, but things look like concept art, and I think it's excellent dramatic lighting and outside of the deferred rendering, some lighting effect that just makes it look superb that and the blur. Within the deferred rendering the art direction is so obvious to me, it's angular clean cut architecture that casts hard edge lines, and much in the same way a photographer or artist composes a piece, this game is full of well composed lines and angles showing contrast between the light and dark. It's hard to explain the art direction, but it's wonderful. It excites me. |
| lb003g0676 Since 420 Days |
2008-12-01 14:19:54 In reply to dingleberry (2008-12-01 14:04:47) Posted by dingleberry
2. N64 type? Well they are crud, lets hope that gets fixed, but I personally haven't spotted one that bad. 3. Just be patient, there's a lot more variation in 'monotonous' palette. But don't expect to be playing Teletubbies, you'll be disappointed. |
| dingleberry Since 157 Days |
2008-12-01 14:22:03 In reply to lb003g0676 (2008-12-01 14:11:45) Posted by lb003g0676
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| Ronsauce Since 1201 Days |
2008-12-01 14:23:04 In reply to lb003g0676 (2008-12-01 14:11:45) Posted by lb003g0676
I really don't think either game as a whole should be judged that harshly for their palettes when, like you said, there are instances where they look like concept art(Gears 2 has them in spades). --- |
| dingleberry Since 157 Days |
2008-12-01 14:27:30 In reply to lb003g0676 (2008-12-01 14:19:54) I know what the word pseudo means and I never misused the word at all. |
| dingleberry Since 157 Days |
2008-12-01 14:30:54 In reply to Ronsauce (2008-12-01 14:23:04) Posted by Ronsauce
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| jmd749 Since 512 Days |
2008-12-01 14:41:08 In reply to lb003g0676 (2008-12-01 14:11:45) Posted by lb003g0676
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| bbconlinenews Since 78 Days |
2008-12-01 15:51:08 I dont know,some of you are nonsense or blinding yourself. |
| bbconlinenews | This message is in "Boulet Time" (TM), If you still *really* want to see it, click here |
| daikide Since 304 Days |
2008-12-01 20:51:12 still looks overrated ... But I hope it will be a good game tho... |
| Redneck Since 903 Days |
2008-12-01 23:30:05 In reply to dingleberry (2008-12-01 14:04:47) Posted by dingleberry
Of course, textures would be sharper, more polys could be used for models etc, but as you allready said, the effects make a game look great or shite. But with all this Blur, you don't really need higher quality textures. Of course one could cut the amount of blur and sharpen textures, but I guess it would take more hardware-power to do so, and whats more it would not make the game look significantly better in total. P.S.: PGR4 doesn't even have self-shadowing.(technically thats pretty poor lightning for a racer). But it still looks great due to its effect-overflow. --- |
| dingleberry Since 157 Days |
2008-12-02 01:27:13 In reply to bbconlinenews (2008-12-01 15:55:05) Posted by bbconlinenews
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| bbconlinenews Since 78 Days |
2008-12-02 02:47:29 In reply to dingleberry (2008-12-02 01:27:13) Posted by dingleberry
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